An educational mobile application for children with hearing impairment
Abstract
The purpose of this study is to assess the effectiveness of an educational mobile application in improving algorithmic thinking and academic performance among children with hearing impairments. The research was conducted in two stages: (1) the development of the application using an inclusive design approach with game-based learning elements, and (2) an experimental implementation in the educational process. The participants were 15 sixth-grade students from a specialized school for children with hearing impairments, divided into an experimental group (n = 7) and a control group (n = 8). The experimental group used the mobile application as a supplementary tool for programming lessons, while the control group was taught using traditional methods. Pre-test and post-test assessments were conducted to evaluate changes in algorithmic thinking and academic outcomes. The results demonstrated that students in the experimental group showed significant improvement in algorithmic thinking and academic performance compared with those in the control group. The use of the mobile application increased student engagement and facilitated more effective learning. The study concludes that the developed mobile application is an effective educational tool for enhancing algorithmic thinking and improving academic outcomes among students with hearing impairments. This research highlights the potential of accessible digital technologies in supporting inclusive education. The findings can guide educators, developers, and policymakers in integrating inclusive digital resources into curricula to promote equal learning opportunities for students with special educational needs.
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