The effectiveness of active teaching methods using digital technologies: An experimental Study
Abstract
This study explores how combining active teaching methods—such as Case-Based Learning (CBL), Team-Based Learning (TBL), and Problem-Based Learning (PBL)—with digital technologies can improve student engagement and thinking skills in higher education. To examine this, we conducted an 8-week experimental program involving 104 university educators and 60 undergraduate students, using tools like augmented reality, learning platforms, and collaborative software within active learning environments. The findings revealed notable improvements: students showed a 35.2% increase in critical thinking, while educators demonstrated a 29.9% improvement in designing effective, interactive lesson plans. Participants also reported higher levels of engagement and satisfaction. However, challenges such as limited digital resources and the time required to prepare active learning materials were identified. Overall, the integration of digital tools into active learning significantly boosted academic performance and student participation. These results highlight the importance of institutional support and professional development to successfully scale such innovative teaching approaches across disciplines.
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