Bibliometric analysis of inclusive education research integrating digital technologies and gamification strategies
Abstract
This study explores the evolving role of digital technologies and gamification in inclusive education for children with special needs, particularly those with intellectual disabilities. The purpose of the research is to identify key trends, influential contributors, and thematic priorities through a bibliometric and thematic analysis. A total of 111 publications from Google Scholar, Crossref, and Scopus (2013–2024) were examined using VOSviewer and SciMAT software to analyze keyword co-occurrences, publication dynamics, and citation patterns. The findings reveal a sharp increase in relevant research after 2018, with the United States, United Kingdom, and Spain leading in output and citations. Dominant themes include gamification, digital tools, motivation, and cognitive development. The study concludes that the integration of gamification significantly enhances learner engagement and educational outcomes in inclusive settings. These results highlight the need for continued development of adaptive digital learning tools and provide practical guidance for educators, policymakers, and developers working to support inclusive educational practices.
Authors

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.