JOSHI, S. .; SHARMA, S. K. . Gamification elements-based engineering students’ learning behavior analysis and performance modelling system using ZSH-FUZZY and Deep-JRGNN. International Journal of Innovative Research and Scientific Studies, [S. l.], v. 8, n. 6, p. 1612–1626, 2025. DOI: 10.53894/ijirss.v8i6.9995. Disponível em: https://www.ijirss.com/index.php/ijirss/article/view/9995. Acesso em: 6 dec. 2025.